Call it by other names – multi-channel service design,
customer relationship management, cross-channel experience design, customer
experience. We’re talking about how people interact with a whole system,
over time.
To get your head around it, think about the customer’s
journey. We have no control over the path our customers use. They
approach us from all angles... from our website, some else’s website, phone,
kiosk, bricks-and-mortar location, help desk, walking billboard, social media
locale. They go where ever they will to get further information or
complete a transaction. From the customer’s point of view, they’re just
interacting with our brand. And they don’t care about what channel
they’re using.
That’s why we have to care.
Service Design is Hot
Designing for the customer experience was one of four main
themes of this year’s IA Summit.
Four sessions I attended either addressed it directly or used work products
from a service design exercise to make a point. Outside that conference,
the topic is either just emerging or has been around for decades, depending on
where you look. Recently it’s been talked about in Peter Morville’s Ubiquitous Service Design blogpost, by Tim Brown of IDEO on Design Thinking last year at TED, and in web collections such
as ServiceDesignTools
and the Flickr Service
Design group.
Tools for Service Design
Service design can be integrated into user experience
projects with some tools to help organize your design thinking and communicate
and collaborate with your clients about it.
The first step in grappling with designing for the whole
customer experience is to create a simple Service Inventory.
Identify 1) the touchpoints where the user interacts with the company or
product, and 2) the services being provided by the company or
product. Then create a grid with touchpoints along the top and services
as rows, and fill in the details.
A number of examples of the Service Inventory appeared throughout sessions at
the IA Summit, including the Leaving Flatland: Cross-Channel Customer Experience Design
workshop, Pervasive IA for the Augmented Tomorrow session, and the Vanguard Experience Strategy session. Others templates
are available online, for instance on Flickr and ServiceDesignTools.
A next step is to come up with a Customer Service
Blueprint. This is more elaborated view of the system, which 1)
differentiates services that are visible to the user and those that are backstage,
and 2) shows relationships among and journeys through the
services and touchpoints.
A third tool called a Service Prototype models or mocks-up the customer
experience. For example, Business Origami, created by Hitachi and adapted
by nForm, is a tabletop tool that simulates the service experience through
specific touchpoints. It’s used to describe current states and explore
future scenarios. For instance, at their IA Summit workshop Jess McMullin
and Samantha Starmer had participants use Business Origami to map scenarios for
services within a conference hotel environment.
As with all these tools, a Service Prototype can be workshopped by the design team or created in collaboration with clients, designers, and users.
Along with many service channels come many service
owners. How can you convince all these stakeholders you have insights
that can improve the customer experience? A couple of tips and thoughts:
- Look
into how service owners get incentivized when transactions happen via
channels other than their own. Work those angles (and/or suggest a
business process improvement that adds such incentives).
- Let
your metrics include success across channels – e.g. does your email
newsletter also drive traffic to the retail store?
- Don’t
try to boil the ocean; instead think about channel pairs. For instance, make
connections between the call center and the website.
- Tell
stories – fairy tales – about how experience could be and should be for
your customers.
Put It Into Play
In short, just step up to the plate and own the passages
that make up your customer’s journey. By the use of some straight-forward
tools and processes (which are mostly extensions of items that should be in
your user experience toolkit already), you can incorporate service design
thinking and deliverables into your overall practice.
Excellent summary of multi-channel service design. Thank you especially for the links to templates. Do you also see applications for these models to track customer feedback? Can this be a useful way to look at on-going customer service information for folks other than designer(s)?
Posted by: Melissa Weaver | 04/27/2010 at 11:55 AM
Melissa, yes these tools can certainly be used by non-design folks, like customer service providers. And I'm sure there are templates created by the customer service industry that could, in their turn, be adapted by user experience professionals. Working with channel partners should lead to the discovery of different, and mutually beneficial ways of modeling the customer service landscape.
Posted by: Stacy Surla | 04/27/2010 at 03:23 PM